- GenreSimulation
- GenreStrategy / tactics
- PlatformDOS
- PlatformWindows
- PlatformMacintosh
Overview
Afterlife is a strategy game, published by LucasArts in 1996.
About the game
Welcome to a world-building simulation that lets you create the hereafter in the here and now. As a regional spiritual director, your task is to develop two prime planes of “unreal estate” — heaven and hell — at the same time.
Open the Pearly Gates of Heaven or the Fiery Gates of Hell, zone for the Seven Deadly Sins and their respective virtues, and lay down roads. Soon, the dearly departed arrive in droves, and you must keep them in your afterlife to flourish.
The source also mentions supernatural disasters, money problems, and headaches from the planet. It lists over 200 artistically rendered rewards and punishments, nearly 300 detailed tiles and buildings, and more maps, graphs, and charts than you can shake a pitchfork at.







